Plourde also explained some of the challenges with marketing any game. The game's story centers on the coming-of-age tale of a young women. Plourde described Child of Light's gameplay as a combination between Limbo and Final Fantasy VI with a side-scrolling gameplay and turn-based battles. Ubisoft director Patrick Plourde talks about working on the smaller title in a house build on big budget AAA titles.Ĭhild of Light will use Ubi-Art Framework, the same engine that powered games like Rayman Legends, to bring drawings to life and "make a game that is a playable painting." While games like Final Fantasy VI was inspired by the artist artwork and transferred to pixilated form, Ubi-Art Framwork allows the original art to be used and manipulated directly in game. Ubisoft has been working on some smaller-scale development titles like Child of Light.
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